
Modular Spell System – Unity3d
- The Modular-Spell-System is designed to allow the developer to create Spells with different behaviours by combining modules with scriptable game objects.
- The modules can also be combined at runtime by the player
- Each of the modules are uniquely designed and work independently from each other.
- The system is designed to be expanded and new modules can be added very easily.
- An included Attribute-System complements this well by allowing Spells to add modifiers to Entities via their modules, providing a wide range of possibilities.
- The System is also build around the Netcode for Gameobjects package for the potential use in a online multiplayer game.
work in progress | Mai 2023 – Now

Spell Mastery – Prototype
2D Pixel Art Rpg prototype for mobile browser where you can combine modules
to create new Spells.
Html canvas game created from scratch on my mobilephone with Javascript
August-September 2022

Darkness behind the Light
3d shoot’em up created for the Ludum Dare game jam #50.
Theme: delay the inevitable
April 2022

Unstable Cube
Top down 3d shooter created for the Ludum Dare game jam #49.
Theme: unstable
October 2021

Darkness in the Clouds
2D Pixel Art Adventure created for the Ludum Dare game jam #48.
Theme: Deeper and deeper
May 2021

While we are here – stuck in a loop
Coding puzzel created for the Ludum Dare game jam #47.
Theme: Stuck in a loop
October 2020

Voxel Blocker
An extension for Unity3D which lets you create Voxel objects directly inside of Unity and save them as Prefabs.
2016/17

Magus of Order – Obsidian Arena
School group project created with Unreal Engine 4, where I was responsable for programming (visual Scritping) and level design.
2016

Unity Defense
Created this little tower defense game as a scool project. The purpose of the game was to teach Unity3D in a fun way
2016

Physics Ball
School project to learn the fundamentals of Unity.
2015